Environment Design


March 2021 Semester 4
Ng Ming De (0335594)
Environment Design (GCD61904)

EXERCISES

For our exercise, we have to make a visual geolocation in conjunction with the concept we have for Game Art. I decided to focus on 3 locations, a mystical forest, icy biome and the seaside.

Fig 1.1 World Building

Fig 1.2 Refined Geolocation of Birimein

PROJECT 1

For Project 1, we will illustrate min. 1 location of our choice from the exercise we did.

Fig 2.1 Perspective Study

Fig 2.2 Ambience study (Cave)

Fig 2.3 Ambience study (Mountain)

Mr Kannan said my illustrations lack narrative and believability, so I decided to try my hands on a village setting as I felt that it was a bit hard for me to take on environmental art. 

Fig 2.4 Nifte Village

Fig 2.5 Nifte Village Final

Mr Kannan said my illustration feels a bit empty, and the perspective is off. I decided to redo Nifte village after the feedback.

Fig 2.6 Process Gif

Fig 2.7 Nifte Village (Redo)

PROJECT 2

For project 2, we will do the interior of the location we did in project 1, thus I decided to try on a tavern. Using references, I sketched out the perspective and angles I would like to showcase in the Tavern.

Fig 3.1 Tavern (Sketches)

Fig 3.2 Tavern (Value study)

Fig 3.3 Tavern (Ambience study)

Mr Kannan told me to work on either no.1 or no.3, I picked no.3.

Fig 3.4 Jij Oude Bar

Fig 3.5 Jij Oude Bar Full Res

Oude = Old in Dutch, so an indirect translation of the Tavern's name is: Ye Old Bar.

FINAL PROJECT

For our final project, we will be doing a breakdown of our in-game assets/ buildings and compile everything into an Environment Bible. It was a hectic journey overall and I really felt that I've made a lot of improvements compared to Semester 3. I will keep pushing myself to reach new heights and learn more skills and techniques in drawing and compositing illustrations :)

Here is my Environment Bible:

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