5/10/20 - 23/11/20 (Week 7 - Week 14)Ng Ming De (0335594)
Anatomy & Character Sculpture (DST60404)
Detailing & Texturing
DETAILING & TEXTURING I constructed the hair by blocks and strands of hair as per Mr Kannan's feedback.
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| Fig 1.1 Hair 3/4 View |
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| Fig 1.2 Hair Back |
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| Fig 1.3 Hair Front |
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| Fig 1.4 Hair Left |
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| Fig 1.5 Hair Right |
Bippity Boppity boo, I made the clothes using inflate and some brushes to give some texture to it.
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| Fig 2.1 Clothed Front |
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| Fig 2.2 Clothed 3/4 view |
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| Fig 2.3 Clothed Left |
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| Fig 2.4 Clothed Back |
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| Fig 2.5 Clothed Right |
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| Fig 2.6 Close up |
I even fixed her face according to Mr Kannan and Mr Ernesto's feedback so that now she looks more visually pleasing.
Then, I made the catalyst as part of her weapon.
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| Fig 3.1 Weapon Designs |
I will be sculpting the first one from the image. I used a lot of spheres and the Move tool to shape the entire weapon including the Mirror mode to duplicate it.
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| Fig 3.2 Weapon Front |
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| Fig 3.3 Weapon Left |
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| Fig 3.4 Weapon Back |
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| Fig 3.5 Weapon Right |
Moving on, I added color and material to her clothes to give that shiny look.
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| Fig 4.1 Process |
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| Fig 4.2 Process |
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| Fig 4.3 Textured |
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| Fig 4.4 Colored and Textured |
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| Fig 4.5 Fully Coloured & Textured 3/4 |
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Fig 4.6 Fully Coloured & Textured Right
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Fig 4.7 Fully Coloured & Textured Back
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Fig 4.8 Fully Coloured & Textured Left
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Fig 4.9 Fully Coloured & Textured Front
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Reflections
Experience
It was tough in the beginning but after so much refining, my sculpture is looking so much better.
Observations
I noticed that subtle creases can really change the face a lot, especially after changing the material, it looks much more clearly.
Findings
I find the move tool is a ultimate lifesaver in sculpting as I always use this tool to sculpt everything. Yes, including the crown.
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