Anatomy and Character Sculpture (Detailing & Texture)


5/10/20 - 23/11/20 (Week 7 - Week 14)
Ng Ming De (0335594)
Anatomy & Character Sculpture (DST60404)
Detailing & Texturing

Instructions
 
DETAILING & TEXTURING
I constructed the hair by blocks and strands of hair as per Mr Kannan's feedback.

Fig 1.1 Hair 3/4 View

Fig 1.2 Hair Back 

Fig 1.3 Hair Front 

Fig 1.4 Hair Left

Fig 1.5 Hair Right

Bippity Boppity boo, I made the clothes using inflate and some brushes to give some texture to it.

Fig 2.1 Clothed Front

Fig 2.2 Clothed 3/4 view

Fig 2.3 Clothed Left

Fig 2.4 Clothed Back

Fig 2.5 Clothed Right

Fig 2.6 Close up

I even fixed her face according to Mr Kannan and Mr Ernesto's feedback so that now she looks more visually pleasing.

Then, I made the catalyst as part of her weapon.

Fig 3.1 Weapon Designs

I will be sculpting the first one from the image. I used a lot of spheres and the Move tool to shape the entire weapon including the Mirror mode to duplicate it.

Fig 3.2 Weapon Front

Fig 3.3 Weapon Left

Fig 3.4 Weapon Back

Fig 3.5 Weapon Right

Moving on, I added color and material to her clothes to give that shiny look.

Fig 4.1 Process

Fig 4.2 Process

Fig 4.3 Textured

Fig 4.4 Colored and Textured

Fig 4.5 Fully Coloured & Textured 3/4

Fig 4.6 Fully Coloured & Textured Right

Fig 4.7 Fully Coloured & Textured Back

Fig 4.8 Fully Coloured & Textured Left

Fig 4.9 Fully Coloured & Textured Front



Reflections

Experience 

It was tough in the beginning but after so much refining, my sculpture is looking so much better.

Observations 

I noticed that subtle creases can really change the face a lot, especially after changing the material, it looks much more clearly.

Findings

I find the move tool is a ultimate lifesaver in sculpting as I always use this tool to sculpt everything. Yes, including the crown.


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