Ng Ming De (0335594)
Anatomy & Character Sculpture (DST60404)
Polish & Render
Instructions
POLISH & RENDER
The next and final step is to pose our sculpture and then render it, so I posed my sculpture to be more passive and idle rather than action because she's a poised, elegant queen.
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| Fig 1.1 Posing |
Supposedly we should use the rigging function to pose our models but it makes my laptop very laggy so I had to manually use the transpose tool and move tool to pose my sculpture.
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| Fig 1.2 Front |
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| Fig 1.3 Left |
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| Fig 1.4 Back |
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| Fig 1.5 Right |
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| Fig 1.6 3/4 view |
After that, I used the Zbrush to Photoshop to render my model with ease, including shadows and lighting and etc.
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| Fig 1.7 Closeup- Back |
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| Fig 1.8 Closeup- Weapon |
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| Fig 1.9 Closeup- Clothes |
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| Fig 1.10 Closeup- Bust |
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| Fig 1.11 Full Body with stand |
Model Sheet:
Reflections
Experience
My overall experience with this module is that it has definitely taught me how to sculpt and draw human anatomy with accurate proportions. Though it was my first time ever touching a 3D software, it definitely made me want try sculpting more in the future.
Observations
I really enjoyed the sessions with Mr Ernesto as he was quite gentle and gave us constructive criticism to improve our works, it was much more laid back and he was nice enough to teach us how the body's muscle flow for both male and female anatomy.
Findings
I find this module quite challenging at first as I wasn't familiar with the software (I still am) so I had to watch online tutorials and Google for the shortcut keys and what they do. I also find myself constantly pressing the spacebar rather than the alt key to rotate (I use Clip Studio Paint so spacebar is used to move around the canvas) which made me quite confused. Nonetheless, I'm quite happy with the final outcome that I've made even though it can be even better in the future.












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