Ng Ming De (0335594)
Anatomy & Character Sculpture (DST60404)
Character Blockout
Instructions
Character Blockout
From this week onwards, we will be sculpting the body of our original character we've made in Character Design.
Week 7
Before we start with the details, we have to make a block out of our character which highlights the body components within the sculpture. We have to work section by section and focus it one by one rather than work on it as a whole, meaning we should focus head > torso > legs rather than head > face > details. This will make it easier for us get the body proportions correctly and only add details after the base is done.
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| Fig 1.2 Progress |
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| Fig 2.2 Progress |
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| Fig 2.3 Progress |
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| Fig 2.4 Progress |
I don't really like how it turned out, so I decided to start a new sculpture.
Feedback: (Fig 2.3) Face is too flat, there isn't a slight bump which shows our cheek bones.
Week 10
I decided to do the A-pose and followed Mr Ernesto's correction session on Wednesday. I have to keep in mind of the subtle S shape that flows from the neck to our bottoms, which is our spine. I also have to note that women's shoulders tend to be shallow compared to men and their body have a pear/ hourglass figure whereas a men would have a rectangular or apple shaped body.
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| Fig 3.1 Blockout front view |
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| Fig 3.2 Blockout side view |
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| Fig 3.3 Blockout back view |
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| Fig 3.4 Blockout 3/4 view |
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| Fig 3.5 Face front view |
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| Fig 3.6 Face side view |
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| Fig 3.7 Face 3/4 view |
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| Fig 3.8 Hand |
Feedback: (Fig 3.1) Mr Kannan said that my legs look a bit weird as there should be a little bit of volume between the thighs and the leg. Her legs looks like it was facing inwards due to her sitting a lot when she was young, if it was intentional it's fine, but on average it should be straight. (Fig 3.2) The neck should face abit outwards as the weight of her hair should make her head face outward to hold the weight. Stomach should face a little outwards as well as it looks unbalanced. (Fig 3.3) The butt should be a little inwards. Overall better than last week. (Fig 3.7) Her hair should be another layer, and not symmetrical as human's hair are never symmetrical.
While Mr Kannan was teaching us how to sculpt the hair and clothes, I made some adjustments:
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| Fig 3.9 Adjustments front view |
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| Fig 3.10 Adjustments back view |
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| Fig 3.11 Adjustments side view |
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| Figure 3.12 Adjustments head 3/4 view |
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| Figure 3.13 Adjustments head front view |
Feedback: It looks better and I can start trying to add clothing after I merge all the layers and Dynamesh it.
Reflections
Experience
I'm starting to get the hang of ZBrush now, so it's a little easier for me to sculpt a body compared to a few weeks ago.
Observations
I'm starting to get worried because it is nearing the end of the semester and majority of the class isn't showing up to show their progress to Mr Kannan and I feel like I'm still far away from the expected outcome compared to my seniors.
Findings
Always work the sculpture section by section and imagine it as clay, moving it, pulling it etc. Always look at reference in every angle to accurately understand the anatomy.





















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